Fortiche: What is your best memory at Fortiche or do you have an anecdote to share with us?
What I like is the ease of meeting all the departments while playing foosball table, talking about gardening, movies, music or just enjoying the sunshine on the terrace.
Contrary to what people think of the big studios, the departments are not as siloed as we might imagine.
F: Can you tell us about your career ?
My very first experience as a layout artist was on a Danish independent short film : Tales of the Multiverse de Tumblehead (Viborg) in 2008. Their art direction being very 60's cartoon referenced (Pink Panther, Mr Magoo, Dudley Do-Right), with flat tints, frontal framing, I had to find a way to adapt to this lack of perspective, and create sets and characters in relief, faithful to this universe.
I then directed two short films with friends during my school years: Miraculum and Carried Away, on which I was able to develop experience in storyboarding, layout and direction.
Then at Digic Pictures (Budapest) I discovered VFX productions, working mostly on trailers for Triple A, and on two trailers for League of Legend : Senna Shadow's Embrace and Ruination.
I was then offered to join "Les Androids Associés" in Paris to continue in Layout. Finally, I had the opportunity to join Pauline M.'s team in Layout at Fortiche in May 2021.
F: Why did you choose this career path?
I wanted to continue directing in my free time, as layout is a job that allows me to understand it's codes, through framing, editing, lighting and character placement.
Its generalist side also makes the work less redundant in my opinion.
F: How long have you been working with Fortiche?
Since 10 months.
F: What is your role on the project or at Fortiche?
The layout consists in transposing the storyboard into 3D.
In a given scene, we will place the characters, place the cameras while respecting as much as possible the framing drawn in the storyboard. But also, the temporary lighting to obtain a luminous atmosphere which corresponds to the colorscript of the artistic direction, and to indicate to the FX department the needs of special effects on various sequences (special effects models).
The layout is the first 3D version of the film, guiding the following departments on the different intentions of realization by sequences.
It also happens that some framings or timings work in the storyboard but not in 3D. We then have to find solutions to help the director keep his intentions, by finding different framings, a different action or change the timing of a scene.
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